Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Story-Based Learning: The Impact of Narrative on Learning Experiences and Outcomes
ITS '08 Proceedings of the 9th international conference on Intelligent Tutoring Systems
The Behavior of Tutoring Systems
International Journal of Artificial Intelligence in Education
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
Artificial Intelligence in Education - Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, Volume 200 Frontiers in Artificial Intelligence and Applications
Toward a Framework for the Analysis and Design of Educational Games
DIGITEL '10 Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Constructing Causal Diagrams to Learn Deliberation
International Journal of Artificial Intelligence in Education
Virtual humans with secrets: learning to detect verbal cues to deception
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Intercultural negotiation with virtual humans: the effect of social goals on gameplay and learning
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
Investigating the relationship between presence and learning in a serious game
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part I
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
An analysis of attention to student --- adaptive hints in an educational game
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
Exploring inquiry-based problem-solving strategies in game-based learning environments
ITS'12 Proceedings of the 11th international conference on Intelligent Tutoring Systems
An extensible micro-world for learning in the data networking professions
Information Sciences: an International Journal
Hi-index | 0.00 |
Educational games and tutors provide conflicting approaches to the assistance dilemma, yet there is little work that directly compares them. This study tested the effects of game-based and tutor-based assistance on learning and interest. The laboratory experiment randomly assigned 105 university students to two versions of the educational game Policy World designed to teach the skills of policy argument. The game version provided minimal feedback and imposed penalties during training while the tutor version provided additional step-level, knowledge-based feedback and required immediate error correction. The study measured students' success during training, their interest in the game, and posttest performance. Tutor students were better able to analyze policy problems and reported higher level of competence which in turn affected interest. This suggests that we can improve the efficacy and interest in educational games by applying tutor-based approaches to assistance.