Off-task behavior in the cognitive tutor classroom: when students "game the system"
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Off-Task Behavior in Narrative-Centered Learning Environments
Proceedings of the 2009 conference on Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling
International Journal of Human-Computer Studies
The dynamics between student affect and behavior occurring outside of educational software
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Affective support in narrative-centered learning environments
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part II
WTF? detecting students who are conducting inquiry without thinking fastidiously
UMAP'12 Proceedings of the 20th international conference on User Modeling, Adaptation, and Personalization
Hi-index | 0.00 |
Off-task behavior is the subject of increasing interest in the AI in Education community. This paper reports on an investigation of the role of off-task behavior in narrative-centered learning environments by examining its interactions with student learning gains and affect. Results from an empirical study of students interacting with the CRYSTAL ISLAND environment indicate that off-task behavior generally has negative impacts on learning. However, further analyses of students' affective transitions suggest that some students may be using off-task behavior as a strategy to regulate negative emotions.