Metaphor mental model approach to intuitive graphical user interface design
Metaphor mental model approach to intuitive graphical user interface design
The effects of prior experience on the use of consumer products
Universal Access in the Information Society
Exploring prior experience and the effects of age on product interaction and learning
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: web, mobile, and product design - Volume Part IV
Physicality quantitative evaluation method
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Assessing the usability of products, interfaces and artefacts from an inclusive design perspective can widen cross-market acceptability and adoption, enhancing their potential commercial success. This paper is part of ongoing research that attempts to evaluate the design of existing products on the market, in terms of usability and learnability, with a view to improving these facets where deficiencies become apparent across user populations. Individuals were assessed according to the development of their product understanding during increased product exposure, providing concurrent protocol whilst product interaction occurred. The extent of participants' technological familiarity was also investigated to determine how prior experience may affect product interaction performance. Age related differences were evident in both approaches to problem solving and extent of technological familiarity, and this also impacted overall interactional performance.