Human movement capture and analysis in intelligent environments
Machine Vision and Applications - Special issue: Human modeling, analysis, and synthesis
Robust Real-Time Face Detection
International Journal of Computer Vision
hMouse: Head Tracking Driven Virtual Computer Mouse
WACV '07 Proceedings of the Eighth IEEE Workshop on Applications of Computer Vision
Head gestures for perceptual interfaces: The role of context in improving recognition
Artificial Intelligence
Multimedia Tools and Applications
Head Pose Estimation in Computer Vision: A Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing visual focus of attention from head pose in natural meetings
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics - Special issue on human computing
3D model-based 6-DOF head tracking by a single camera for human-robot interaction
ICRA'09 Proceedings of the 2009 IEEE international conference on Robotics and Automation
IEEE Transactions on Intelligent Transportation Systems
3D head pose estimation and tracking using particle filtering and ICP algorithm
AMDO'10 Proceedings of the 6th international conference on Articulated motion and deformable objects
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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This paper proposes a head pose identification method using nose's relative position information in a face region and develops a game system based on visual head pose identification techniques to control a virtual robot walking in a virtual maze environment. Adaboost classifiers are used to detect a face and give a rough classification. A nose classifier is used to detect noses in a detected face region. The nose's relative position information is utilized to further determine a specific head pose. A method for selecting the best nose area is also proposed to solve the problem that multi-nose areas may be detected in one face region. Experiment results show that by using these techniques correct head poses can be acquired and applied in the game system.