Mesh deformations in X3D via CUDA with freeform deformation lattices

  • Authors:
  • Yvonne Jung;Holger Graf;Johannes Behr;Arjan Kuijper

  • Affiliations:
  • Fraunhofer IGD, Darmstadt, Germany;Fraunhofer IGD, Darmstadt, Germany;Fraunhofer IGD, Darmstadt, Germany;Fraunhofer IGD, Darmstadt, Germany

  • Venue:
  • Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
  • Year:
  • 2011

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Abstract

In this paper we present a GPU-accelerated implementation of the well-known freeform deformation algorithm to allow for deformable objects within fully interactive virtual environments. We furthermore outline how our real-time deformation approach can be integrated into the X3D standard for more accessibility of the proposed methods. The presented technique can be used to deform complex detailed geometries without pre-processing the mesh by simply generating a lattice around the model. The local deformation is then computed for this lattice instead of the complex geometry, which efficiently can be carried out on the GPU using CUDA.