Measuring usability: preference vs. performance
Communications of the ACM
Measuring gaze point on handheld mobile devices
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Estimating cognitive load using remote eye tracking in a driving simulator
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Toward Mobile Eye-Based Human-Computer Interaction
IEEE Pervasive Computing
Proceedings of the 13th International Conference on Interacción Persona-Ordenador
Development of a mobile tablet PC with gaze-tracking function
HCI International'13 Proceedings of the 15th international conference on Human Interface and the Management of Information: information and interaction for health, safety, mobility and complex environments - Volume Part II
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Eye-tracking is a valuable tool for mobile device usability research, but there are still many challenges about how to create good usability evaluation, such as the accurate enough eye-movement data from the small view angle on a real mobile device. This paper presents one research framework, which combines the remote eye-tracker and portable eye-tracker for both quantitive and qualitative evaluation. An example is reported in which a mobile device user interface is analyzed in on-screen simulation using a remote eye-tracker, and with the real device using a portable eye-tracker. We get the usability problem lists and design advices at the end. It illustrates the feasibility and effectiveness for the proposed research framework.