Why CSCW applications fail: problems in the design and evaluationof organizational interfaces
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
The use of think-aloud evaluation methods in design
ACM SIGCHI Bulletin
Virtual video prototyping of pervasive healthcare systems
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
The value of storyboards in the product design process
Personal and Ubiquitous Computing
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
LunchTime: a slow-casual game for long-term dietary behavior change
Personal and Ubiquitous Computing
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Technology can be used as an intervention of unhealthy lifestyles, but designing such a technology is challenging - usability as well as the ability of changing the user's behavior needs to be considered. The design and evaluation process of a future generation persuasive healthy lifestyle assistance technology which involves physiology, environment monitoring, and automation was studied in this paper.Several challenges were identified and design guidelines were developed for designing such a technology which is used as an intervention of the user's unhealthy lifestyle.