The art of 3-D computer animation and imaging (2nd ed.)
The art of 3-D computer animation and imaging (2nd ed.)
Virtual humans for validating maintenance procedures
Communications of the ACM - How the virtual inspires the real
Designing cranial implants in a haptic augmented reality environment
Communications of the ACM - Interactive immersion in 3D graphics
Communicability for Virtual Learning: Evaluation
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Quality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design
Computer graphics and mass media: communicability analysis
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
Mobile Phones: Technology, Networks and User Issues
Mobile Phones: Technology, Networks and User Issues
Trichotomic analysis: communicability, distance learning and hypermedia systems off-line
HCITOCH'11 Proceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage
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We are making a heuristic study to determine the benefits of computer animation to improve communicability in the educational processes. A diachronic analysis allows to research the influence of the design of the first animations of the 20th century on the current 2D and/or 3D characters. We are also examining the existing link between the artistic and technical context at the moment of carrying out computer animations. Finally, the results of a heuristic assessment of 2D and/or 3D characters with and without artificial intelligence components in the last two decades in Spain and Italy are presented.