From sensorimotor graphs to rules: an agent learns from a stream of experience

  • Authors:
  • Marius Raab;Mark Wernsdorfer;Emanuel Kitzelmann;Ute Schmid

  • Affiliations:
  • Cognitive Systems Group, University of Bamberg, Germany;Cognitive Systems Group, University of Bamberg, Germany;International Computer Science Institute, Berkeley;Cognitive Systems Group, University of Bamberg, Germany

  • Venue:
  • AGI'11 Proceedings of the 4th international conference on Artificial general intelligence
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

In this paper we argue that a philosophically and psychologically grounded autonomous agent is able to learn recursive rules from basic sensorimotor input. A sensorimotor graph of the agent's environment is generated that stores and optimises beneficial motor activations in evaluated sensor space by employing temporal Hebbian learning. This results in a categorized stream of experience that feeds in a Minerva memory model which is enriched by a time line approach and integrated in the cognitive architecture Psi--including motivation and emotion. These memory traces feed seamlessly into the inductive rule acquisition device Igor2 and the resulting recursive rules are made accessible in the same memory store. A combination of cognitive theories from the 1980ies and state-of-the-art computer science thus is a plausible approach to the still prevailing symbol grounding problem.