Real-time obstacle avoidance for manipulators and mobile robots
International Journal of Robotics Research
Synthesizing multimodal utterances for conversational agents: Research Articles
Computer Animation and Virtual Worlds
Modeling Peripersonal Action Space for Virtual Humans Using Touch and Proprioception
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Spontaneous Avatar Behavior for Human Territoriality
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
A model of proximity control for information-presenting robots
IEEE Transactions on Robotics
Sharing emotions and space - empathy as a basis for cooperative spatial interaction
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Making space for interaction: architects design dialogues
GW'11 Proceedings of the 9th international conference on Gesture and Sign Language in Human-Computer Interaction and Embodied Communication
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This paper introduces a model which connects representations of the space surrounding a virtual humanoid's body with the space it shares with several interaction partners. This work intends to support virtual humans (or humanoid robots) in near space interaction and is inspired by studies from cognitive neurosciences on the one hand and social interaction studies on the other hand. We present our work on learning the body structure of an articulated virtual human by using data from virtual touch and proprioception sensors. The results are utilized for a representation of its reaching space, the so-called peripersonal space. In interpersonal interaction involving several partners, their peripersonal spaces may overlap and establish a shared reaching space. We define it as their interaction space, where cooperation takes place and where actions to claim or release spatial areas have to be adapted, to avoid obstructions of the other's movements. Our model of interaction space is developed as an extension of Kendon's F-formation system, a foundational theory of how humans orient themselves in space when communicating. Thus, interaction space allows for analyzing the spatial arrangement (i.e., body posture and orientation) between multiple interaction partners and the extent of space they share. Peripersonal and interaction space are modeled as potential fields to control the virtual human's behavior strategy. As an example we show how the virtual human can relocate object positions toward or away from locations reachable for all partners, and thus influencing the degree of cooperation in an interaction task.