Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH 2003 Papers
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Our project investigates the re-tasking of digital cloth simulation for purposes beyond entertainment. We are simulating applications where garments are employed to support the deployment of a range of wearable technologies (e.g. search and rescue, criminal investigation, counter terrorism) In these cases it is useful to be able to accurately predict the behaviours of various materials in a range of environments and scenarios.