GPU fluids in production: a compiler approach to parallelism

  • Authors:
  • Dan Bailey;Ian Masters;Matt Warner

  • Affiliations:
  • Double Negative;Double Negative;Double Negative

  • Venue:
  • ACM SIGGRAPH 2011 Talks
  • Year:
  • 2011

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Abstract

Fluid effects in films require the utmost flexibility, from manipulating a small lick of flame to art-directing a huge tidal wave. While fluid solvers are increasingly making use of GPU hardware, one of the biggest challenges is taking advantage of this technology without compromising on either adaptability or performance. We developed the Jet toolset comprised of a high-level language and compiler for structured grids and migrated the grid solver from our proprietary fluid solver, Squirt achieving significant acceleration.