Teaching the Nintendo generation to program
Communications of the ACM - Supporting community and building social capital
Microsoft Visual Basic Game Programming with Directx with Cdrom
Microsoft Visual Basic Game Programming with Directx with Cdrom
AI assignments in a CS1 course: reflections and evaluation
Journal of Computing Sciences in Colleges
The Artificial Intelligence
Board game strategies in introductory computer science
Proceeding of the 44th ACM technical symposium on Computer science education
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Gaming and Artificial Intelligence (AI) are both seen as exciting domains by many Computer Science students. Many universities are using these two areas as a means to attract and retain students in Computer Science through course work and research projects. In this paper we discuss the development of Artificial Intelligence and game applications by students in undergraduate game and AI programming courses, and how these applications can be integrated into Computer Science courses to improve student engagement and attainment of learning outcomes.