Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Interactive Demonstration of Pointing Gestures for Virtual Trainers
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Can smartphone sensors enhance kinect experience?
Proceedings of the thirteenth ACM international symposium on Mobile Ad Hoc Networking and Computing
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era
Proceedings of the 2012 Virtual Reality International Conference
Hi-index | 0.00 |
In this paper we present a virtual character controlled by an actor in real time, who talks with an audience through an augmented mirror. The application, which integrates video images, the avatar and other virtual objects within an Augmented Reality system, has been implemented using a mixture of technologies: two kinect systems for motion capture, depth map and real images, a gyroscope to detect head movements, and control algorithms to manage avatar emotions.