Virtual sensors: rapid prototyping of ubiquitous interaction with a mobile phone and a Kinect
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Augmented mirror: interactive augmented reality system based on kinect
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
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Kinect has become quite popular for gaming as it tracks players' natural gestures without a controller like other gaming systems. But it has some inherent limitations such as occlusion problem and fails to track a player accurately if there is an obstacle. In this work, we propose to leverage smartphone to supplement Kinect. We explore how to fuse information from Kinect's tracking with the smartphone's sensor readings to improve Kinect gaming experience.