Enriching evaluation in video games

  • Authors:
  • José L. González Sánchez;Rosa M. Gil Iranzo;Francisco L. Gutiérrez Vela

  • Affiliations:
  • GEDES, Universidad de Granada, Spain;GRIHO, Universitat de Lleida, Spain;GEDES, Universidad de Granada, Spain

  • Venue:
  • INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
  • Year:
  • 2011

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Abstract

One of the greatest challenges to the evaluation of UX in video games is to ascertain if the experience is appropriate for the game. Thus, it is necessary to know how to measure Playability in order to analyze, optimize and adapt it to the player's preferences. However, it is also important to remember that the final satisfaction of the user depends on his or her emotional response, social and cultural influences and hedonic properties of the interaction process with a video game. In this paper we present a way to perform a UX evaluation based on Playability by adding hedonic factors. The aim is to easily and costeffectively analyze the UX in an agile video game development process.