Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations
IEEE Transactions on Pattern Analysis and Machine Intelligence
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We consider the problem of extracting the morphology of a terrain discretized as a triangle mesh. We discuss first how to transpose Morse theory to the discrete case in order to describe the morphology of triangulated terrains. We review algorithms for computing Morse decompositions, that we have adapted and implemented for triangulated terrains. We compare the the Morse decompositions produced by them, by considering two different metrics.