Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Watersheds in Digital Spaces: An Efficient Algorithm Based on Immersion Simulations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
Watershed of a continuous function
Signal Processing - Special issue on mathematical morphology and its applications to signal processing
Topographic distance and watershed lines
Signal Processing - Special issue on mathematical morphology and its applications to signal processing
Geodesic Saliency of Watershed Contours and Hierarchical Segmentation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Parallel Image Component Labeling With Watershed Transformation
IEEE Transactions on Pattern Analysis and Machine Intelligence
High quality rendering of attributed volume data
Proceedings of the conference on Visualization '98
Partitioning 3D Surface Meshes Using Watershed Segmentation
IEEE Transactions on Visualization and Computer Graphics
The Watershed Transformation for Multiresolution Image Segmentation
ICIAP '95 Proceedings of the 8th International Conference on Image Analysis and Processing
Describing shapes by geometrical-topological properties of real functions
ACM Computing Surveys (CSUR)
Computing morse decompositions for triangulated terrains: an analysis and an experimental evaluation
ICIAP'11 Proceedings of the 16th international conference on Image analysis and processing: Part I
Hi-index | 0.00 |