SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Vector field design on surfaces
ACM Transactions on Graphics (TOG)
Interactive Tensor Field Design and Visualization on Surfaces
IEEE Transactions on Visualization and Computer Graphics
Rotational symmetry field design on surfaces
ACM SIGGRAPH 2007 papers
Design of tangent vector fields
ACM SIGGRAPH 2007 papers
Geometry Synthesis on Surfaces Using Field-Guided Shape Grammars
IEEE Transactions on Visualization and Computer Graphics
Hi-index | 0.01 |
This paper introduces an innovative computational design tool used to edit architectural geometry by addressing the problem of irregular vertices. An irregular vertex is a special kind of vertex, which is connected with less or more edges than regular vertex on a mesh surface. Such vertices create problems with further surface rationalization, as well as structural analysis and constructability of the surface. Geometry created by other tools is remeshed upon import. Using the developed tool, the user is able to identify irregular vertices, and interactively change type, move or remove these irregular vertices. The background of our research and related work on architectural geometry and mesh editing are explained. A case study for a Building Information Modeling (BIM) competition is used to illustrate the workflow. The advantages and disadvantages of editing mesh topology on architectural geometry design including the limitations are discussed at the end.