Automatic reconstruction of B-spline surfaces of arbitrary topological type
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Anisotropic polygonal remeshing
ACM SIGGRAPH 2003 Papers
Topological quadrangulations of closed triangulated surfaces using the Reeb graph
Graphical Models - Special issue: Discrete topology and geometry for image and object representation
Direct Anisotropic Quad-Dominant Remeshing
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
A Multi-resolution Data Structure for Two-dimensional Morse-Smale Functions
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Periodic global parameterization
ACM Transactions on Graphics (TOG)
Harmonic functions for quadrilateral remeshing of arbitrary manifolds
Computer Aided Geometric Design - Special issue: Geometry processing
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In computer graphics and geometric modeling, shapes are often represented by triangular meshes (also called 3D meshes or manifold triangulations). The quadrangulation of a triangular mesh has wide applications. In this paper, we present a novel method of quading a closed orientable triangular mesh into a quasi-regular quadrangulation, i.e., a quadrangulation that only contains vertices of degree four or five. The quasi-regular quadrangulation produced by our method also has the property that the number of quads of the quadrangulation is the smallest among all the quasi-regular quadrangulations. In addition, by constructing the so-called orthogonal system of cycles our method is more effective to control the quality of the quadrangulation.