Level-oriented universal visual representation environment

  • Authors:
  • Leszek Rybicki;Marta BurzańSka

  • Affiliations:
  • Faculty of Mathematics and Computer Science, Nicolaus Copernicus University, Chopina 12/18, 87-100 Toruń, Poland;Faculty of Mathematics and Computer Science, Nicolaus Copernicus University, Chopina 12/18, 87-100 Toruń, Poland

  • Venue:
  • Annales UMCS, Informatica
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

We propose a three-dimensional graphics engine targeted at simultaneous visualizing multiple data sets and simulations in progress using a number of different visualization methods. The user can navigate between different views in a way in which one would traverse a museum: by switching focus from one object to another or zooming out to include several objects at the same time. Related visual-izations are vertically organized into levels or floors, further enhancing the museum metaphor. Additional information and means of manipulating the visualized data or simulations are provided for the user in a form of a two-dimensional on-screen overlay and also with the use of various input devices, not only mouse or keyboard. L.O.U.V.R.E. proved to be a very efficient and useful tool when dealing with experiments on robotics simulations. This paper presents such usage, and al-so indicates other possible applications. We find that it fills a gap as an intuitive solution encompassing graphing, simulation and user interface at the same time. Its applications go far beyond computer science research into such fields as biology or physics.