Two pointer input for 3D interaction
Proceedings of the 1997 symposium on Interactive 3D graphics
Visualizing with VTK: A Tutorial
IEEE Computer Graphics and Applications
Immersive and 3D viewers for CUMULVS: VTK/CAVETM and AVS/Express
Future Generation Computer Systems - Tools for program development and analysis
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Learn to Tango with D
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We propose a three-dimensional graphics engine targeted at simultaneous visualizing multiple data sets and simulations in progress using a number of different visualization methods. The user can navigate between different views in a way in which one would traverse a museum: by switching focus from one object to another or zooming out to include several objects at the same time. Related visual-izations are vertically organized into levels or floors, further enhancing the museum metaphor. Additional information and means of manipulating the visualized data or simulations are provided for the user in a form of a two-dimensional on-screen overlay and also with the use of various input devices, not only mouse or keyboard. L.O.U.V.R.E. proved to be a very efficient and useful tool when dealing with experiments on robotics simulations. This paper presents such usage, and al-so indicates other possible applications. We find that it fills a gap as an intuitive solution encompassing graphing, simulation and user interface at the same time. Its applications go far beyond computer science research into such fields as biology or physics.