CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
Manual and cognitive benefits of two-handed input: an experimental study
ACM Transactions on Computer-Human Interaction (TOCHI)
A multi-touch three dimensional touch-sensitive tablet
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Supporting creativity in distributed scientific communities
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
The effect of group composition on divergent thinking in an interaction design activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Promoting emergence in information discovery by representing collections with composition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
PyMT: a post-WIMP multi-touch user interface toolkit
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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Creativity is an important but difficult cognitive process to study. Recent findings from cognitive neuroscience suggest that inter-hemispheric interaction (the interaction of opposite brain hemispheres facilitated by the corpus callosum) is an important factor influencing creative output. We propose that bi-manual multitouch interaction may improve creative output because manipulating digital objects (an integral part of computer-supported creativity tasks) with two hands may facilitate inter-hemispheric interaction. This paper briefly describes the development of a computerized form of the Alternate Uses Task, a standardized creativity assessment tool, used in an exploratory study (n=65) investigating this theory.