UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Viewing progress in non-photorealistic rendering through Heinlein's lens
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
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This paper proposes fractal strokes, to make fractal computation as controllable as ink. A fractal stroke is a skeletal stroke that recursively copies, recolors and distorts its neighboring image and then paint on the canvas. Fractal strokes can generate self-similar textures. On one hand, the general visual attributes of a stroke are decided by the user. On the other hand, a stroke's fine details depend on its context. Many modifications can easily been made so that fractal strokes can probably generate various new results beyond the scope of traditional artistic techniques.