Putting social sciences together again: an introduction to the volume
Dynamics in human and primate societies
A local model of eye adaptation for high dynamic range images
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Evaluation of tone mapping operators using a High Dynamic Range display
ACM SIGGRAPH 2005 Papers
Brightness of the glare illusion
Proceedings of the 5th symposium on Applied perception in graphics and visualization
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The aim of this work is to enable the simulation of the experience of short-time glare effects in a driving simulator by adjusting the display contrast according to human perception. The simulation is displayed on a standard LDR-monitor under office conditions and the prevailing illumination is incorporated. As contrast perception is highly subjective, a psychophysical experiment was performed under realistic night driving conditions, including background illumination as well as a representative driving situation to permit realistic driving behavior.