Representation of models for solving real-world physics problems
Proceedings of the sixth conference on Artificial intelligence applications
Evaluation and Design of Filters Using a Taylor Series Expansion
IEEE Transactions on Visualization and Computer Graphics
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This paper deals with research on an intelligent game character that judges the game's physics situation and takes intelligent action in the game by applying a physics engine. The algorithm that recognizes the physics situation uses momentum back-propagation neural networks. In the experiment on physics situation recognition, a physics situation recognition algorithm where the number of input layers (number of physical parameters) and output layers (destruction value for the master car) is fixed has shown the best performance when the number of hidden layers is 3 and the learning count number is 30,000. Since we tested with rigid bodies only, we are currently studying efficient physics situation recognition for soft body objects.