Exploiting Intelligence in Fighting Action Games Using Neural Networks
IEICE - Transactions on Information and Systems
Adaptation of intelligent characters to changes of game environments
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part I
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
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In this paper, we investigate reinforcement learning (RL) of intelligent characters, based on neural network technology, for fighting action games. RL can be either on-policy or off-policy. We apply both schemes to tabula rasa learning and adaptation. The experimental results show that (1) in tabula rasa leaning, off-policy RL outperforms on-policy RL, but (2) in adaptation, on-policy RL outperforms off-policy RL.