Reinforcement learning of intelligent characters in fighting action games

  • Authors:
  • Byeong Heon Cho;Sung Hoon Jung;Kwang-Hyun Shim;Yeong Rak Seong;Ha Ryoung Oh

  • Affiliations:
  • Digital Content Research Division, ETRI, Daejeon, Korea;Dept. of Information and Comm. Eng., Hansung Univ., Seoul, Korea;Digital Content Research Division, ETRI, Daejeon, Korea;School of Electrical Engineering, Kookmin Univ., Seoul, Korea;School of Electrical Engineering, Kookmin Univ., Seoul, Korea

  • Venue:
  • ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
  • Year:
  • 2006

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Abstract

In this paper, we investigate reinforcement learning (RL) of intelligent characters, based on neural network technology, for fighting action games. RL can be either on-policy or off-policy. We apply both schemes to tabula rasa learning and adaptation. The experimental results show that (1) in tabula rasa leaning, off-policy RL outperforms on-policy RL, but (2) in adaptation, on-policy RL outperforms off-policy RL.