Comparison of AI techniques for fighting action games - genetic algorithms/neural networks/evolutionary neural networks

  • Authors:
  • Byeong Heon Cho;Chang Joon Park;Kwang Ho Yang

  • Affiliations:
  • Digital Content Research Division, ETRI, Daejeon, Korea;Digital Content Research Division, ETRI, Daejeon, Korea;Digital Content Research Division, ETRI, Daejeon, Korea

  • Venue:
  • ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
  • Year:
  • 2007

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Abstract

Recently many studies have attempted to implement intelligent characters for fighting action games. They used genetic algorithms, neural networks, and evolutionary neural networks to create intelligent characters. This study quantitatively compared the performance of these three AI techniques in the same game and experimental environments, and analyzed the results of experiments. As a result, neural network and evolutionary neural network showed excellent performance in the final convergence score ratio while evolutionary neural network and genetic algorithms showed excellent performance in convergence speed. In conclusion, evolutionary neural network which showed excellent results in both the final convergence score ratio and the convergence score is most appropriate AI technique for fighting action games.