A road map for teaching introductory programming using LEGO© mindstorms robots
Working group reports from ITiCSE on Innovation and technology in computer science education
Pair-programming helps female computer science students
Journal on Educational Resources in Computing (JERIC) - Special Issue on Gender-Balancing Computing Education
Do LEGO® Mindstorms® motivate students in CS1?
Proceedings of the 40th ACM technical symposium on Computer science education
ISSEP '10 Proceedings of the 4th International Conference on Informatics in Secondary Schools - Evolution and Perspectives: Teaching Fundamentals Concepts of Informatics
InfoSphere: an extracurricular learning environment for computer science
Proceedings of the 7th Workshop in Primary and Secondary Computing Education
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By analyzing and regarding the specific multimedia interests of both sexes, two theses for creating gender-sensitive and active learning environments were developed. They focus on integrating smartphones as interesting everyday objects into computer science courses to raise motivation. In the developed learning environment the students program an Android app in Java to remote control a Lego Mindstorms NXT Robot over Bluetooth by using the smartphones orientation sensor. A second version works with wheeled Arduino microcontrollers instead of NXT, to check whether the smartphone-induced motivation could be transferred to intensified technological topics. The learning environments were evaluated and the results show that using smartphones can have a highly motivational effect on students of both sexes.