A methodology and modelling technique for systems of BDI agents
MAAMAW '96 Proceedings of the 7th European workshop on Modelling autonomous agents in a multi-agent world : agents breaking away: agents breaking away
Affective computing
Emotion in human-computer interaction
The human-computer interaction handbook
Artificial War: Multiagent-Based Simulation of Combat
Artificial War: Multiagent-Based Simulation of Combat
Universality in Multi-Agent Systems
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 2
Modeling uncertain domains with polyagents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Pheromone learning for self-organizing agents
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A domain-independent framework for modeling emotion
Cognitive Systems Research
Real-time agent characterization and prediction
Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems
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Emotion is an essential element of human behavior. Particularly in stressful situations such as combat, it is at least as important as rational analysis in determining a participant's behavior. Yet combat models routinely ignore this factor. DETT (Disposition, Emotion, Trigger, Tendency) is an environmentally mediated model of emotion that captures the essential features of the widely-used OCC (Ortony, Clore, Collins) model in a computationally tractable framework that can support large numbers of combatants. We motivate and describe this architecture, and report preliminary experiments that use it in simulating combat scenarios.