Theoretical Computer Science
The algorithmic analysis of hybrid systems
Theoretical Computer Science - Special issue on hybrid systems
Discrete-time control for rectangular hybrid automata
Theoretical Computer Science
POPL '77 Proceedings of the 4th ACM SIGACT-SIGPLAN symposium on Principles of programming languages
Alternating-time temporal logic
Journal of the ACM (JACM)
TACAS '95 Proceedings of the First International Workshop on Tools and Algorithms for Construction and Analysis of Systems
Computing Weakest Strategies for Safety Games of Imperfect Information
TACAS '09 Proceedings of the 15th International Conference on Tools and Algorithms for the Construction and Analysis of Systems: Held as Part of the Joint European Conferences on Theory and Practice of Software, ETAPS 2009,
Compositional Control Synthesis for Partially Observable Systems
CONCUR 2009 Proceedings of the 20th International Conference on Concurrency Theory
A separation principle for a class of hybrid automata on a partial order
ACC'09 Proceedings of the 2009 conference on American Control Conference
Alternating-time stream logic for multi-agent systems
Science of Computer Programming
Timed control with observation based and stuttering invariant strategies
ATVA'07 Proceedings of the 5th international conference on Automated technology for verification and analysis
Efficient on-the-fly algorithms for partially observable timed games
FORMATS'07 Proceedings of the 5th international conference on Formal modeling and analysis of timed systems
Alternating-time stream logic for multi-agent systems
COORDINATION'08 Proceedings of the 10th international conference on Coordination models and languages
Strategy construction for parity games with imperfect information
Information and Computation
Qualitative analysis of partially-observable Markov decision processes
MFCS'10 Proceedings of the 35th international conference on Mathematical foundations of computer science
Algorithms for omega-regular games with imperfect information
CSL'06 Proceedings of the 20th international conference on Computer Science Logic
Antichains: a new algorithm for checking universality of finite automata
CAV'06 Proceedings of the 18th international conference on Computer Aided Verification
Discrete Event Dynamic Systems
SIAM Journal on Control and Optimization
Partial-Observation Stochastic Games: How to Win When Belief Fails
LICS '12 Proceedings of the 2012 27th Annual IEEE/ACM Symposium on Logic in Computer Science
Counterexample-Guided synthesis of observation predicates
FORMATS'12 Proceedings of the 10th international conference on Formal Modeling and Analysis of Timed Systems
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In this paper, we propose a fixed point theory to solve games of imperfect information. The fixed point theory is defined on the lattice of antichains of sets of states. Contrary to the classical solution proposed by Reif [Rei84], our new solution does not involve determinization. As a consequence, it is readily applicable to classes of systems that do not admit determinization. Notable examples of such systems are timed and hybrid automata. As an application, we show that the discrete control problem for games of imperfect information defined by rectangular automata is decidable. This result extends a result by Henzinger and Kopke in [HK99].