Timed control with observation based and stuttering invariant strategies

  • Authors:
  • Franck Cassez;Alexandre David;Kim G. Larsen;Didier Lime;Jean-François Raskin

  • Affiliations:
  • IRCCyN, CNRS, Nantes, France;CISS, CS, Aalborg University, Denmark;CISS, CS, Aalborg University, Denmark;IRCCyN, CNRS, Nantes, France;Computer Science Department, Université Libre de Bruxelles, Belgium

  • Venue:
  • ATVA'07 Proceedings of the 5th international conference on Automated technology for verification and analysis
  • Year:
  • 2007

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Abstract

In this paper we consider the problem of controller synthesis for timed games under imperfect information. Novel to our approach is the requirements to strategies: they should be based on a finite collection of observations and must be stuttering invariant in the sense that repeated identical observations will not change the strategy. We provide a constructive transformation to equivalent finite games with perfect information, giving decidability as well as allowing for an efficient on-the-fly forward algorithm. We report on application of an initial experimental implementation.