Digital talking books on a PC: a usability evaluation of the prototype DAISY playback software
Assets '98 Proceedings of the third international ACM conference on Assistive technologies
Contextual design: defining customer-centered systems
Contextual design: defining customer-centered systems
Communications of the ACM
Investigating information systems with ethnographic research
Communications of the AIS
Internet Galaxy: Reflections on the Internet, Business, and Society
Internet Galaxy: Reflections on the Internet, Business, and Society
Accessing e-Learning Systems via Screen Reader: An Example
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
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The new Information Society context entails new risks of social exclusion due to the digital exclusion even when it generates new possibilities for inclusion thanks to accessible Information and Communication Technologies (ICT) and universal design [15]. In this context, we see that e-learning provides a powerful tool towards social inclusion. Yet, we have seen that compliance with accessibility and e-learning standards together with the usage of adequate devices does not guarantee a satisfactory experience for those with a disability [9]. As a result, our project specifically tackles the design of educational technical applications specifically developed for the visually impaired, following a user-centered design perspective