Generalized two-tier relevance filtering of computer game update events
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
STEAM: Event-Based Middleware for Wireless Ad Hoc Network
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
Event Systems: How to Have Your Cake and Eat It Too
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
Efficient Distribution-Based Event Filtering
ICDCSW '02 Proceedings of the 22nd International Conference on Distributed Computing Systems
Traffic Modelling for Fast Action Network Games
Multimedia Tools and Applications
Lightweight QoS-support for networked mobile gaming
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
A framework for multiuser distributed virtual environments
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
A survey on the techniques for the transport of MPEG-4 video over wireless networks
IEEE Transactions on Consumer Electronics
Efficient Internet traffic delivery over wireless networks
IEEE Communications Magazine
AdaptNet: an adaptive protocol suite for the next-generation wireless Internet
IEEE Communications Magazine
Research note: Source models of network game traffic
Computer Communications
Dynamic bandwidth management and adaptive applications for a variable bandwidth wireless environment
IEEE Journal on Selected Areas in Communications
A transport protocol for supporting multimedia streaming in mobile ad hoc networks
IEEE Journal on Selected Areas in Communications
Architecture for mobility and QoS support in all-IP wireless networks
IEEE Journal on Selected Areas in Communications
Quality-of-service mechanisms in all-IP wireless access networks
IEEE Journal on Selected Areas in Communications
End-to-end quality-of-service coordination for mobile multimedia applications
IEEE Journal on Selected Areas in Communications
A distributed architecture for multiplayer interactive applications on the Internet
IEEE Network: The Magazine of Global Internetworking
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Recent trends in computing have been driving the demand for mobile multimedia applications, specifically distributed virtual environments (DVEs). These applications must deal with the variable resource availability of both connection and client device in order to achieve real-time event communication. Relevance-based event filtering is used to explore event stream adaptation in response to variable QoS. Results show that the performance gains from such adaptation are inconsistent due to the irregular nature of event communication. Increased reliability is proposed through dynamic consideration of the resource requirements of the various adapted event stream solutions.