Communications of the ACM
Affective computing
Future interfaces: social and emotional
CHI '02 Extended Abstracts on Human Factors in Computing Systems
What Should Your Speech System Say?
Computer
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Time for action: on the relation between time, knowledge and action
IJCAI'89 Proceedings of the 11th international joint conference on Artificial intelligence - Volume 2
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The choice of a friendly interface for learning a foreign language is the fundamental theme of the research illustrated in this paper. Several are the means used in a dialogue among human beings and they essentially require the knowledge of the linguistic terminology, the context where the dialogue is inserted and the final goal. The use of technological tools which emulate the human beings’ manners can be useful in the communication processes where the interaction with situations of the every-day life is required. HyperEnglish, the multimedia courseware we are developing, is a prototype for the experimentation and evaluation of the reached hypotheses, where the fundamental goal is the building of an intelligent environment to learn the English language simplifying the communication and allowing to live emotions of the real life.