Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Planning biped locomotion using motion capture data and probabilistic roadmaps
ACM Transactions on Graphics (TOG)
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Exploratory Navigation Based on Dynamical Boundary Value Problems
Journal of Intelligent and Robotic Systems
Encoding user motion preferences in harmonic function path planning
IROS'09 Proceedings of the 2009 IEEE/RSJ international conference on Intelligent robots and systems
Sculpting potential fields in the BVP path planner
ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
Resolving local minima problem of potential field
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Path planning for complex 3D multilevel environments
Proceedings of the 24th Spring Conference on Computer Graphics
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The main challenges of realistically simulating the displacement of humanoid pedestrians are twofold: they need to behave realistically and they should accomplish their tasks. Here we present a field potential formalism, based upon boundary value problems, that allows a group of synthetic actors to move negotiating space, avoiding collisions, attaining goals in prescribed sequences while at same time producing very individual paths. The individuality of each pedestrian can be set by changing its inner field parameters. This leads to a broad range of possible behaviors without jeopardizing its task performance. Simulate situations as behavior in corridors, collision avoidance and competition for a goal are presented and discussed.