Emotion in human-computer interaction
The human-computer interaction handbook
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
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In this paper we review the latest understandings about what emotions are and their roles in perception, cognition and action in the context of entertainment computing. We highlight the key influence emotions have in the perception of our surrounding world, as well as in the initiation of action. Further to this we propose a model for emotions and demonstrate how it could be used for entertainment computing. We then present a review of emotion based toys and show our own development in this area. We conclude our paper with a discussion on how entertainment systems would gain from a better and more comprehensive understanding of emotions.