A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing planned multiperson action
Computer Vision and Image Understanding - Modeling people toward vision-based underatanding of a person's shape, appearance, and movement
Computer and Robot Vision
An integrated baseball digest system using maximum entropy method
Proceedings of the tenth ACM international conference on Multimedia
Where Are the Ball and Players? Soccer Game Analysis with Color Based Tracking and Image Mosaick
ICIAP '97 Proceedings of the 9th International Conference on Image Analysis and Processing-Volume II
ICPR '02 Proceedings of the 16 th International Conference on Pattern Recognition (ICPR'02) Volume 1 - Volume 1
Automatic Parsing of TV Soccer Programs
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
A mid-level representation framework for semantic sports video analysis
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Semantic annotation of soccer videos: automatic highlights identification
Computer Vision and Image Understanding - Special isssue on video retrieval and summarization
Structure analysis of soccer video with domain knowledge and hidden Markov models
Pattern Recognition Letters - Video computing
Finding interesting pass patterns from soccer game records
PKDD '04 Proceedings of the 8th European Conference on Principles and Practice of Knowledge Discovery in Databases
Clustering with a minimum spanning tree of scale-free-like structure
Pattern Recognition Letters
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Trajectory Analysis for Soccer Players
ICDMW '06 Proceedings of the Sixth IEEE International Conference on Data Mining - Workshops
Structure and event mining in sports video with efficient mosaic
Multimedia Tools and Applications
Journal of Visual Communication and Image Representation
A trajectory-based analysis of coordinated team activity in a basketball game
Computer Vision and Image Understanding
Tracking the soccer ball using multiple fixed cameras
Computer Vision and Image Understanding
Computer Vision and Image Understanding
Ball route estimation under heavy occlusion in broadcast soccer video
Computer Vision and Image Understanding
Event tactic analysis based on broadcast sports video
IEEE Transactions on Multimedia
Real-world trajectory extraction for attack pattern analysis in soccer video
Proceedings of the international conference on Multimedia
Non-goal scene analysis for soccer video
Neurocomputing
Event based indexing of broadcasted sports video by intermodalcollaboration
IEEE Transactions on Multimedia
Personalized abstraction of broadcasted American football video by highlight selection
IEEE Transactions on Multimedia
Adaptive extraction of highlights from a sport video based on excitement modeling
IEEE Transactions on Multimedia
Trajectory-Based Ball Detection and Tracking in Broadcast Soccer Video
IEEE Transactions on Multimedia
Robust Camera Calibration and Player Tracking in Broadcast Basketball Video
IEEE Transactions on Multimedia
Automatic soccer video analysis and summarization
IEEE Transactions on Image Processing
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Tactic analysis is an exciting and challenging problem in sport video analysis. The trajectories of ball and players convey rich tactic information, so the trajectory extraction and analysis are important for the soccer tactic analysis. Previous research on tactic analysis was generally based on finding object's mosaic trajectory which does not capture the rich semantic information of the real-world trajectory. In this paper, we propose a complete framework to systematically analyze soccer tactics. Specifically, we first propose an efficient real-world trajectory extraction method based on field line detection. Secondly, we define and recognize six typical soccer attack patterns for tactic analysis. With experiments on user study, the proposed method can improve the tactic analysis in terms of the conciseness, clarity, and usability.