Ant Colony Optimization
A dynamic decision network framework for online media adaptation in stroke rehabilitation
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Adaptive virtual reality games for rehabilitation of motor disorders
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation
CGAMES '11 Proceedings of the 2011 16th International Conference on Computer Games
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In this paper, we propose a dynamic difficulty adaptation approach for serious games dedicated to upper-limb rehabilitation after stroke. The proposed approach aims to provide a personalized rehabilitation session in which the training intensity and challenges can be adapted to patient's abilities and training needs. The objective is to increase the rehabilitation volume by getting the patient engaged in the therapy session. This approach has been implemented and tested through a point and click game. It has been also experimented on healthy people in order to explain how this approach will be integrated to post-stroke therapeutic games.