Therapeutic games' difficulty adaptation: An approach based on player's ability and motivation

  • Authors:
  • N. Hocine;A. Gouaich

  • Affiliations:
  • Montpellier Lab. of Inf., Robot., & Microelectron.-LIRMM, Montpellier II Univ., Montpellier, France;Montpellier Lab. of Inf., Robot., & Microelectron.-LIRMM, Montpellier II Univ., Montpellier, France

  • Venue:
  • CGAMES '11 Proceedings of the 2011 16th International Conference on Computer Games
  • Year:
  • 2011

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Abstract

Therapeutic games can be considered as a promising rehabilitation tool since they provide personalized rehabilitation sessions in which training intensity and challenges can be adapted to the patient's ability, motivation and performance. In this paper, we discuss post-stroke therapeutic game design challenges and requirements that open-up a variety of adaptation issues. Our objective is to present a generic difficulty adaptation technique for a family of post-stroke upper-limb rehabilitation games. The proposed technique aims to increase rehabilitation volume by maintaining patients' motivation and engagement.