An agent-based framework for visual-interactive ecosystem simulations
Transactions of the Society for Computer Simulation International
Simulation for the Social Scientist
Simulation for the Social Scientist
Generic personality and emotion simulation for conversational agents: Research Articles
Computer Animation and Virtual Worlds
A flexible framework for representing personality in agents
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Dynamics of Agent Organizations: Application to Modeling Irregular Warfare
Multi-Agent-Based Simulation IX
Anticipation behavior implemented in a simulator of artificial life
MIC '08 Proceedings of the 27th IASTED International Conference on Modelling, Identification and Control
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This paper presents a multi-agent simulation system, named SimOrg (Simulation of human organization), in which the personality aspect is incorporated in the internal functioning of the agents. The general architecture of the agents has been based on the theory of human personality from Theodore Millon [13]. The presented simulation has been used to simulate working environments, focusing on the training process within an organization. The main aim of this paper is to analyze how personality can affect the performance of the agent when simulating working environments.