QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
What Does the Scene Look Like from a Scene Point?
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Image-based rendering using image-based priors
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
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In this paper we attempt to solve the problem of synthesizing a novel view corresponding to a virtual camera given the scene description in the form of images captured from other view points. We project each line of sight emerging from the virtual camera on each of the given views, align them geometrically and assign a color that is photo consistent as per the radiance model. This being ill-conditioned, a smooth variation of depth in the scene is utilized as the regularizing constraint. It leads to development of an algorithm which is computationally fast and generates visually realistic images with negligible artifacts even with a limited number of input views. The proposed approach puts no restriction on the view points from which the input images are captured.