Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Fast overlapped block motion compensation with checkerboard block partitioning
IEEE Transactions on Circuits and Systems for Video Technology
Direct mode coding for bipredictive slices in the H.264 standard
IEEE Transactions on Circuits and Systems for Video Technology
Proceedings of the 5th International ICST Mobile Multimedia Communications Conference
Bit-rate and computational complexity scalability design for texture-synthesis based video coding
Proceedings of the First International Conference on Internet Multimedia Computing and Service
Perceptual auto-regressive texture synthesis for video coding
Multimedia Tools and Applications
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A new approach to analyze and synthesize texture regions in video coding is presented, where texture blocks in video sequence are synthesized using graph cut technique. It first identifies the texture regions by video segmentation technique, and then calculates their motion vectors by motion vector (MV) scaling technique like temporal direct mode. After the correction of these MVs, texture regions are predicted from forward and/or backward reference frames by the corrected MVs. Furthermore, Overlapped Block Motion Compensation (OBMC) is applied to these texture regions to reduce block artifacts. Finally, the texture blocks are stitched together along optimal seams to reconstruct the current texture block using graph cuts. Experimental results show that the proposed method can achieve compared visual quality for texture regions with H.264/AVC, while spending fewer bits.