Realistic broadcasting using multi-modal immersive media

  • Authors:
  • Sung-Yeol Kim;Seung-Uk Yoon;Yo-Sung Ho

  • Affiliations:
  • Gwangju Institute of Science and Technology (GIST), Gwangju, Korea;Gwangju Institute of Science and Technology (GIST), Gwangju, Korea;Gwangju Institute of Science and Technology (GIST), Gwangju, Korea

  • Venue:
  • PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
  • Year:
  • 2005

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Abstract

Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.