Haptic interaction in realistic multimedia broadcasting
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part III
Compression of the layered depth image
IEEE Transactions on Image Processing
Mobile Web 2.0-Oriented Five Senses Multimedia Technology with LBS-Based Intelligent Agent
UIC '09 Proceedings of the 6th International Conference on Ubiquitous Intelligence and Computing
Adding haptic feedback to mobile tv
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Client system for realistic broadcasting: a first prototype
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
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Realistic broadcasting is considered as a next generation broadcasting system supporting user-friendly interactions. In this paper, we define multi-modal immersive media and introduce technologies for a realistic broadcasting system, which are developed at Realistic Broadcasting Research Center (RBRC) in Korea. In order to generate three-dimensional (3-D) scenes, we acquire immersive media using a depth-based camera or multi-view cameras. After converting the immersive media into broadcasting contents, we send the immersive contents to the clients using high-speed and high-capacity transmission techniques. Finally, we can experience realistic broadcasting represented by the 3-D display, 3-D sound, and haptic interaction. Demonstrations show two types of broadcasting systems: the system using a depth-based camera and the system using multi-view cameras. From the realistic broadcasting system, we can generate new paradigms for the next generation digital broadcasting.