MPEG-4: an object-based multimedia coding standard supporting mobile applications
Mobile Networks and Applications - Special issue: mobile multimedia communications
Digital Image Processing
Adaptive Multimedia Presentation Strategies
Multimedia Tools and Applications
MPEG-4 Authoring Tool for the Composition of 3D Audiovisual Scenes
DCV '01 Proceedings of the Second International Workshop on Digital and Computational Video
MPEG-4 STUDIO: An Object-Based Authoring System for MPEG-4 Contents
Multimedia Tools and Applications
Lightweight floating-point arithmetic: case study of inverse discrete cosine transform
EURASIP Journal on Applied Signal Processing
An adaptive scene compositor model in MPEG-4 player for mobile device
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Adapting multimedia Internet content for universal access
IEEE Transactions on Multimedia
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We describe an implementation of an efficient player for MPEG-4 contents on a mobile device. The player uses 3 adaptation methods in order to support high efficiency when it plays MPEG-4 contents. The adaptation methods are composed of a physical adaptation, an event adaptation, and a resource adaptation. The first adaptation resolves the physical difference between the authoring environment and playback environment. The second adaptation resolves some events that cannot support on mobile devices. The last adaptation resolves the load for restricted resource on mobile device. In view of the results of the performance analysis on the player, we could find that the player showed an efficient playback of MPEG-4 contents on a mobile device. The applications for the player are as follows; mobile games, a car navigator, distance learning, etc.