Modeling motivations and emotions as a basis for intelligent behavior
AGENTS '97 Proceedings of the first international conference on Autonomous agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
FLAME—Fuzzy Logic Adaptive Model of Emotions
Autonomous Agents and Multi-Agent Systems
Learning behavior-selection by emotions and cognition in a multi-goal robot task
The Journal of Machine Learning Research
When emotion does not mean loss of control
Lecture Notes in Computer Science
Modeling emotion-influenced social behavior for intelligent virtual agents
MICAI'07 Proceedings of the artificial intelligence 6th Mexican international conference on Advances in artificial intelligence
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
A framework for adaptive game presenters with emotions and social comments
International Journal of Computer Games Technology
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This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior control at will without giving up the richness provided by emotions. This architecture, together with a progressive specification process for its application, have been used successfully to model 3D intelligent virtual actors for virtual storytelling.