Hidden Markov Models for Speech Recognition
Hidden Markov Models for Speech Recognition
WACV '96 Proceedings of the 3rd IEEE Workshop on Applications of Computer Vision (WACV '96)
Realtime Online Adaptive Gesture Recognition
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 1
Adaptive models for the recognition of human gesture
Adaptive models for the recognition of human gesture
Facial expression recognition from video sequences: temporal and static modeling
Computer Vision and Image Understanding - Special issue on Face recognition
Hidden Markov Model Based Continuous Online Gesture Recognition
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Bayesian network based human pose estimation
AIA'06 Proceedings of the 24th IASTED international conference on Artificial intelligence and applications
Human pose estimation using a mixture of Gaussians based image modeling
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
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Using human action, playing a computer game can be more intuitive and interesting. In this paper, we present a game system that can be operated using a human action. For recognizing the human actions, the proposed system uses a Hidden Markov Model (HMM). To assess the validity of the proposed system we applied to a real game, Quake II. The experimental results verify the feasibility and validity of this game system.This system is currently capable of recognizing 13 gestures, corresponding to 20 keyboard and mouse commands for Quake II game.