Presence and absence of pathology on game trees
Advances in computer chess
AI Magazine
Benefits of using multivalued functions for minimaxing
Artificial Intelligence
Decision Quality As a Function of Search Depth on Game Trees
Journal of the ACM (JACM)
Artificial Intelligence - Chips challenging champions: games, computers and Artificial Intelligence
Error analysis in minimax trees
Theoretical Computer Science - Algorithmic combinatorial game theory
Bias and pathology in minimax search
Theoretical Computer Science - Advances in computer games
Why minimax works: an alternative explanation
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Pathology on game trees revisited, and an alternative to minimaxing
Artificial Intelligence
Is real-valued minimax pathological?
Artificial Intelligence
When is it better not to look ahead?
Artificial Intelligence
Hi-index | 5.23 |
Minimax search, which is used by most game-playing programs, is considered pathological when deeper searches produce worse evaluations than shallower ones. This phenomenon was first observed in theoretical analyses under seemingly reasonable conditions. It was most commonly explained by the lack of dependence between nearby positions in the analyses: if nearby positions have similar values, as is typically the case in real games, the pathology no longer occurs. In this paper, we show that the pathology can be eliminated even without position-value dependence, by assigning enough different values to the positions and modeling the heuristic error as normally distributed noise that is independent of the depth in the game tree. This leads to the conclusion that minimax is less prone to the pathology than was previously thought and indicates the importance of the number of different position values.