Adaptive action selection for cooperative agent teams
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Neuro-fuzzy and soft computing: a computational approach to learning and machine intelligence
Neuro-fuzzy and soft computing: a computational approach to learning and machine intelligence
An introduction to natural computation
An introduction to natural computation
Machine Learning
Computer Organization and Design
Computer Organization and Design
IEEE Transactions on Neural Networks
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This paper presents the hexagon-based Q-leaning for object search with multiple robots. We set up an experimental environment with five small mobile robots, obstacles, and a target object. The robots were out to search for a target object while navigating in a hallway where some obstacles were placed. In this experiment, we used three control algorithms: a random search, an area-based action making (ABAM) process to determine the next action of the robots, and hexagon-based Q-learning to enhance the area-based action making process.