The virtue of reward: performance, reinforcement and discovery in case-based reasoning

  • Authors:
  • Derek Bridge

  • Affiliations:
  • Department of Computer Science, University College, Cork, Ireland

  • Venue:
  • ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
  • Year:
  • 2005

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Abstract

Agents commonly reason and act over extended periods of time. In some environments, for an agent to solve even a single problem requires many decisions and actions. Consider a robot or animat situated in a real or virtual world, acting to achieve some distant goal; or an agent that controls a sequential process such as a factory production line; or a conversational diagnostic system or recommender system. Equally, over its life time, a long-lived agent will make many decisions and take many actions, even if each problem-solving episode requires just one decision and one action. In spam detection, for example, each incoming email requires a single classification decision before it moves to its designated folder; but continuous operation requires numerous decisions and actions.