HTN planning: complexity and expressivity
AAAI'94 Proceedings of the twelfth national conference on Artificial intelligence (vol. 2)
Temporal difference learning and TD-Gammon
Communications of the ACM
Continuous case-based reasoning
Artificial Intelligence
Learning Team Strategies: Soccer Case Studies
Machine Learning
Multiagent learning using a variable learning rate
Artificial Intelligence
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Case-Based Planning and Execution for Real-Time Strategy Games
ICCBR '07 Proceedings of the 7th international conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Using domain-configurable search control for probabilistic planning
AAAI'05 Proceedings of the 20th national conference on Artificial intelligence - Volume 3
RETALIATE: learning winning policies in first-person shooter games
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
Transfer learning in real-time strategy games using hybrid CBR/RL
IJCAI'07 Proceedings of the 20th international joint conference on Artifical intelligence
The virtue of reward: performance, reinforcement and discovery in case-based reasoning
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
Learning to win: case-based plan selection in a real-time strategy game
ICCBR'05 Proceedings of the 6th international conference on Case-Based Reasoning Research and Development
Retrieving and reusing game plays for robot soccer
ECCBR'06 Proceedings of the 8th European conference on Advances in Case-Based Reasoning
Improving Reinforcement Learning by Using Case Based Heuristics
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Spatial Event Prediction by Combining Value Function Approximation and Case-Based Reasoning
ICCBR '09 Proceedings of the 8th International Conference on Case-Based Reasoning: Case-Based Reasoning Research and Development
Case-Based Multiagent Reinforcement Learning: Cases as Heuristics for Selection of Actions
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Adaptive two-player videogames
Expert Systems with Applications: An International Journal
ICCBR'10 Proceedings of the 18th international conference on Case-Based Reasoning Research and Development
Imitating inscrutable enemies: learning from stochastic policy observation, retrieval and reuse
ICCBR'10 Proceedings of the 18th international conference on Case-Based Reasoning Research and Development
Goal-Driven autonomy with case-based reasoning
ICCBR'10 Proceedings of the 18th international conference on Case-Based Reasoning Research and Development
Using cases as heuristics in reinforcement learning: a transfer learning application
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Two
Integrated learning for goal-driven autonomy
IJCAI'11 Proceedings of the Twenty-Second international joint conference on Artificial Intelligence - Volume Volume Three
Personalised gaming: a motivation and overview of literature
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Case-based strategies in computer poker
AI Communications
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This paper presents CBRetaliate, an agent that combines Case-Based Reasoning (CBR) and Reinforcement Learning (RL) algorithms. Unlike most previous work where RL is used to improve accuracy in the action selection process, CBRetaliateuses CBR to allow RL to respond more quickly to changing conditions. CBRetaliatecombines two key features: it uses a time window to compute similarity and stores and reuses complete Q-tables for continuous problem solving. We demonstrate CBRetaliateon a team-based first-person shooter game, where our combined CBR+RL approach adapts quicker to changing tactics by an opponent than standalone RL.